Huddle Odds Feed
A single pricing feed covering pre-match, live, player-prop and micro markets.
Supplier popularity25%Explore the offering
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A single pricing feed covering pre-match, live, player-prop and micro markets.
Supplier popularity25%Huddle supplies sportsbook odds and trading technology. Its Odds Feed covers pre-match and live pricing, including main markets, player props and micro-markets. Huddle OS provides a separate operational interface for managing the offering.
An evaluation can focus on the markets being bought, data dependencies, suspension handling and the level of trader support. A pricing feed does not itself establish a complete sportsbook or player-account platform.
Sportsbooks extending or outsourcing parts of their pricing operation.
These reflect the supplier's public descriptions. Check individual products for scope; a company capability does not automatically apply to every offering.
Use these to confirm the details for your business and market.
Commercial-reach estimate
An estimated index of documented commercial footprint and geographic reach. It is not market share, customer satisfaction or a product recommendation.
No numeric current supplier-wide customer-company total was verified.
Scope: Supplier-wide commercial customer base.
No numeric customer-deployment country total was verified. Broad jurisdiction claims are not country counts.
Scope: Countries with commercial customer deployments.
Source review confirms the recorded declaration, not an independent audit of every customer. Brands, customer groups and merchants are different units. Employee and follower counts do not affect this score.
No total is inferred from logos or distribution arrangements. Company-size band is contextual only.
Popularity methodologyYes. Its Odds Feed page describes pre-match and in-play pricing within the same offering.
SourceHuddle OS is the supplier’s back-office interface, with filters, templates and quick actions for operational teams.
SourceA published technical overview describes player projections, simulation methods and real-time processing for its player-props product.
Source